---
title: "GitHub - giveen/decomp.anything: decomp.wtf fork: Windows PE matching, MinGW/clang-cl toolchains, and an optional REA MCP bridge"
url: "https://reamcp.dev/en/cases/github-giveen-decomp-anything-decomp-wtf-fork-windows-pe-mat-80ef52"
source: "https://github.com/giveen/decomp.anything"
source_type: "github"
repo: "https://github.com/giveen/decomp.anything"
author: "giveen"
author_handle: "giveen"
stars: 86
category: "Lost source recovery"
categories: ["source-recovery"]
tags: ["decompilation", "fork", "llm-agents", "mcp", "reverse-engineering"]
added: "2026-11-02T03:15:13.191Z"
updated: "2026-11-05T23:13:02Z"
locale: "en"
content_locale: "en"
---

# GitHub - giveen/decomp.anything: decomp.wtf fork: Windows PE matching, MinGW/clang-cl toolchains, and an optional REA MCP bridge

Reddit post sharing a fork of a REA-based decompilation tool (decomp.anything), which adds Windows PE matching, MinGW/clang-cl toolchains and an optional REA MCP bridge, plus encrypted collaboration tunnels and a multi-LLM-agent system.

## Description

The author presents giveen/decomp.anything, a fork of a REA tool originally used for games, now extended to Windows PE matching and other targets. Claimed highlights are encrypted tunnels for collaborating on projects with others and a multi-LLM-agent system, along with an optional REA MCP bridge and MinGW/clang-cl toolchain support.

## Original README

Thougth I would share project of mine. Its a fork of a REA tool that was used for games but I am extending it to work on lots of other things.

Its greatest features is the ability to work on projects with others via encrypted tunnels and also its multi-LLM-agent system.

[https://github.com/giveen/decomp.anything](https://github.com/giveen/decomp.anything)
