---
title: "「coop-anything」リポジトリ。「reverse engineer anything」のようなリポジトリで、既存のあらゆるゲームを協力プレイ可能にします。私はすでにDeus Ex、Zelda: Ocarina of Time、Stalkerシリーズ、Dungeon Keeperで成功し、Fallout NVは進行中ですがもうすぐです。"
url: "https://reamcp.dev/ja/cases/the-coop-anything-repo-a-reverse-engineer-anything-like-repo-6e4327"
source: "https://www.reddit.com/r/Agent_AI/comments/1x89ve9/the_coopanything_repo_a_reverse_engineer_anything"
source_type: "reddit"
author: "Salty_Molasses5801"
author_handle: "Salty_Molasses5801"
stars: 0
category: "ゲームMod・相互運用"
categories: ["game-interop"]
tags: ["coop-mod", "engine-modding", "game-reverse-engineering", "ghidra", "interoperability", "multiplayer-sync"]
added: "2026-10-18T02:12:23.543Z"
updated: "2026-10-17T13:09:26.000Z"
locale: "ja"
content_locale: "ja"
---

# 「coop-anything」リポジトリ。「reverse engineer anything」のようなリポジトリで、既存のあらゆるゲームを協力プレイ可能にします。私はすでにDeus Ex、Zelda: Ocarina of Time、Stalkerシリーズ、Dungeon Keeperで成功し、Fallout NVは進行中ですがもうすぐです。

r/Agent_AIのReddit投稿で、cranebeaker/coop-anythingリポジトリを紹介しています。これはクラシックなシングルプレイヤーゲームに完全な協力マルチプレイヤーを追加します。既知のエンジン知識（Unreal、Unity、Source、id Tech、Creation Engine）を再利用し、残りはREAやGhidraなどのツールを使ってリバースエンジニアリングし、Skyrim Togetherやsm64coopdxなどのMODのアプローチに従います。

## Description

著者は、Deus Ex（オンライン協力）、Dungeon Keeper、Stalker SOCの協力作業が完了し、Ocarina of Timeはほぼ完全同期、Fallout New Vegasは進行中（Goodspringsクエストをテスト済み）と報告しています。2つのワークフローが説明されています。既存の作業を調査し、Discordやフォーラムからバグレポートを収集し、それらを修正し、実際のゲームクライアントに対して自動ボット/スクリプトQAを実行することで、半分完成したMODを完成させる。または、文書化されたエンジン知識を再利用し、残りをREAやGhidraなどのツールでリバースエンジニアリングすることで、ゼロから協力プレイを構築する。リポジトリは、貢献者のエージェントがプルリクエストを介して修正、バグリスト、テストをフィードバックするように設計されています。

## Original README

https://github.com/cranebeaker/coop-anything I have been busy adding FULLY functional co op to the CLASSICS of our childhood. I've made a co-op-anything repo, in the style of the REA one that is for making ANY game co-op. So far I have completed: Deus Ex (fully support online co-op), Dungeon Keeper, Stalker SOC. Currently wip is: Ocarina of Time (very close to 100% synced) and Fallout NV (is WIP - goodsprings quests are fully tested and working so far and the rest is done but needs QA tested) There are two paths essentially: Finish what exists. It first researches and will help map out any half-done mods, then dig up their bug reports by scraping discord and forums etc, fixes them, and has automated tests for it with bots and scripts running real game clients to automate much of the QA testing. Build it from zero. Most games run on a handful of engines (Unreal, Unity, Source, id Tech, Bethesda's Creation Engine) that modders have already mapped out. It can re use information known about that engine, and reverse engineer the rest using tools like REA and Ghidra, then it builds co-op the way mods like Skyrim Together and sm64coopdx did. There is a ton of knowledge in the repo. And the idea is that everyone becomes a contributor. Whatever your agent learns (a fix, a bug list, a test) goes back to the repo as a pull request, so the next person starts further ahead. The structure of the repo is so people's agents will build on the work of others. If i can do these games by myself, then imagine if we can pool enough people's agents and we'll have every single singleplayer game with a co-op mod. For me this is a far more useful, and exciting use case than those game mash ups we've seen on X!   submitted by   /u/Salty_Molasses5801   to   r/Agent_AI [link]   [comments]
