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Reddit 帖子 · 发布者 hunterslilbro

3.8 Flash REA

一位 Reddit 用户描述了如何将 GitHub 上的 REA MCP 与 Gemini 3.8 Flash 和 Antigravity 结合使用,对自己拥有的《黑色行动 2 僵尸模式》副本进行逆向工程,并将其资产流式传输到个人用 Bevy/Rust 重新实现的版本中。

已翻译

关于这个案例

作者解释说,他们从 GitHub 获取了 REA MCP,将其与 Gemini 3.8 Flash 和 Antigravity 一起设置,指向一个《黑色行动 2 僵尸模式》可执行文件,并请求它帮助理解游戏机制,以便他们能用 Rust 和 Bevy 重写这些机制。他们报告说,大约一天后,他们便在 Bevy 中运行起了可用的 Bus Depot Zombies,资产从他们自己的 BO2 副本中流式传输,但仍存在一些问题,例如碰撞缺失和僵尸漂浮。这篇帖子详细、逐步地记录了一个基于 REA 的合法个人逆向工程与互操作性项目。

安装配置

安装方法请查看原始来源。

原文 / README

I’ve been seeing all this talk about REA and MW2 having the skate mechanics. I wanted to give it a try but didn’t want to splurge on a Claude or GPT subscription, so I thought why not just try Gemini 3.8 Flash. I know it’s not Opus 5.5 or a frontier model that started this whole REA craze, but I already had it. I got the REA MCP from GitHub and downloaded Antigravity. I set up Gemini to have the REA tools and then it was off. I pointed it to a Black Ops 2 Zombie exe, and explained I would like to understand the gameplay mechanics and how it all works for a personal project, and that the easiest way for that is to reverse engineer it and rewrite it in rust using Bevy. I also nudged it and had it look up the already existing MW2 Skate3 mashup. After about a whole day, some instances of what it created was terrible and crashed my computer, I’m actually playing a decent looking Bus Depot Zombies in Bevy. The assets are being streaming from my copy of BO2 correctly and the gameplay mechanics are setup pretty decent. Some items don’t have collision, and zombies are floating instead of walking, but it’s all B02 assets running in Bevy and I’m having it refine it further to fix the said issues. TLDR; If you want to give REA a try using Antigravity and 3.8 Flash it won’t be Opus or Astra, but you can totally do it! submitted by /u/hunterslilbro to r/GeminiAI [link] [comments]

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