I Reverse Engineered Mario 64 to Make My Own Game
影片作者聲稱使用 Reverse Engineer Anything(REA)與 Claude 從《Super Mario 64》中量測跑動與跳躍的數值參數,再據此打造一款原創 3D 平台遊戲,並附上 REA 的 GitHub 連結與完整流程說明。
关于这个案例
影片描述以 REA 從原版遊戲提取移動數值、逐一核對後交由 Claude Code 建構符合這些參數的新遊戲,並強調未使用任天堂的程式碼、素材或 ROM 資料,僅參考數值參數。
安装配置
安装方法请查看原始来源。
原文 / README
I Reverse Engineered Mario 64 to Make My Own Game
I built a 3D platformer using Reverse Engineer Anything + Claude Opus 5.5 and the result is much better than I expected.
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I show the whole process: how I pulled the run and jump numbers out of the original game with REA and checked each one twice. Then Claude Code built a new game that had to match all of them. This is the best result I have ever got.
🔹 /rea (Reverse Engineer Anything): https://github.com/morluto/rea
🔹Game and full report free on my Patreon - https://www.patreon.com/Stefan3DAI/posts/everyone-can-now-172792120 — Mentioned Video: You're Using GPT-6 Astra Wrong - This Setup Is Insane - https://youtu.be/nHBNa2IKWvk — 🏆 Find the Best 3D AI Tools on 👉 https://top3d.ai
🦊 My 3D AI Courses: https://www.learn3d.ai/ Learn the complete AI-assisted process of creating game-ready characters and full 3D environments — from concept to Unreal Engine 5. — ⏱️ Chapters
00:00 Intro & RIA 02:00 Setup & Tools 05:26 AI Game Trailer 06:34 Movement Mechanics 08:29 Gameplay Demo 19:30 Project Costs 21:00 Final Thoughts — Super Mario 64 is a trademark of Nintendo. This video contains short clips of the original game used for commentary, criticism, and technical analysis under fair use. No Nintendo code, assets, music, or ROM data was used, modified, or distributed in the project shown. The game built in this video uses entirely original assets; only numerical movement parameters were measured and referenced. — Contacts: 💬 Discord: https://discord.gg/am7nu68r9Z 🐦 X: https://x.com/Stefan_3D_AI 🔗 LinkedIn: https://www.linkedin.com/in/stefan-3d-ai/





