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GitHub 仓库 · 发布者 garnold24

spo-re | 适用于 Apple Silicon 的 Spore

一个将原始 x86/D3D9 Spore 二进制文件重新编译为 ARM64 和 Metal 的工具,使游戏能在 Apple Silicon 上原生运行,借助 REA 构建。它不附带任何游戏资源,需使用用户自己的无 DRM 安装。

已翻译

关于这个案例

spo-re 的开发者使用 Claude 和 REA(Reverse Engineer Anything)创建了一个工具,可将用户提供的无 DRM 的 Spore(以及 Creepy & Cute 和 Galactic Adventures)副本转换为原生 Apple Silicon 的 Spore.app,无需 CrossOver 或 Wine 等翻译层。该仓库包含一个启动器,具有 Retina/缩放和帧率选项,可访问一些原始游戏标志,跳过开场动画的标志,以及可用的在线功能(带离线选项)。源代码和说明位于 https://github.com/garnold24/spo-re。

安装配置

安装方法请查看原始来源。

原文 / README

Hey there everyone! I've been working on a tool over the past few days to play Spore on Apple Silicon. With the help of Claude and Reverse Engineer Anything , the tool generates a Spore application that you can run natively (so you don't need a dynamic translating layer, like Crossover or Wine.) It works by recompiling the original x86 and D3D9 binary to ARM64 and Metal. You can find it here: https://github.com/garnold24/spo-re How to use To get started, all you need is Homebrew and your own DRM-Free version of Spore + Creepy & Cute + Galactic Adventures . The tool doesn't have any assets (code, models, audio, images) from Spore itself. It takes what you provide and converts it. It's a one-line command that you point to your installation files, and it produces a Spore.app which you can then throw into your applications folder and run like anything else. Full instructions are in the README. Features Launcher - The tool comes with a game launcher that gives you some control over the runtime, including a few Mac specific settings: full Retina rendering versus scaled frame rate settings that allow you to uncap from 30 to the devices refresh rate or beyond. a display setting that accounts for the camera notch in fullscreen Additionally, the launcher exposes a few of the game's original flags. These let you launch the experimental/hidden editors or straight into game modes (though only cell stage seems to work.) I also threw in a custom flag to skip the intro so that you can launch right into the main menu. Online - Online features are supported. I haven't had any issue with logging in, publishing/downloading creations, or other aspects of online play. If you'd like to stay completely offline, there's an option for that, too. This was really fun to make! I played Spore a ton as a kid and tried so hard to mod it back then. It was one of the things that led me to becoming a software engineer. After seeing all the recomps/decomps going around lately, I wanted to try my hand at it with Spore. I'm pretty happy with the results. I'd love to continue with this and integrate more with the larger modding community. It'd be neat to add one of the community mod loaders to the launcher. Let me know what you think. Feel free to contribute, fork, and use for your own projects! submitted by /u/garnold24 to r/Spore [link] [comments]

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