---
title: "「coop-anything」儲存庫，一個類似 'reverse engineer anything' 的儲存庫，讓你能把任何現有遊戲變成合作模式。我已經在殺出重圍、薩爾達傳說：時之笛、浩劫殺陣系列、地城守護者中成功，異塵餘生：新維加斯正在進行中但已接近完成。"
url: "https://reamcp.dev/zh-tw/cases/the-coop-anything-repo-a-reverse-engineer-anything-like-repo-402614"
source: "https://www.reddit.com/r/pcmasterrace/comments/1x89uji/the_coopanything_repo_a_reverse_engineer_anything"
source_type: "reddit"
author: "Salty_Molasses5801"
author_handle: "Salty_Molasses5801"
stars: 0
category: "遊戲模組與互通"
categories: ["game-interop"]
tags: ["co-op-multiplayer", "fallout-new-vegas", "game-modding", "ghidra", "interoperability", "reverse-engineering"]
added: "2026-10-18T02:12:02.298Z"
updated: "2026-10-17T13:08:17.000Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# 「coop-anything」儲存庫，一個類似 'reverse engineer anything' 的儲存庫，讓你能把任何現有遊戲變成合作模式。我已經在殺出重圍、薩爾達傳說：時之笛、浩劫殺陣系列、地城守護者中成功，異塵餘生：新維加斯正在進行中但已接近完成。

一篇 Reddit 貼文介紹 coop-anything，一個風格類似 REA 的 GitHub 專案，為現有的單人遊戲新增合作多人模式。作者回報已為殺出重圍、地城守護者和浩劫殺陣：車諾比之影完成線上合作，時之笛和異塵餘生：新維加斯正在進行中，利用引擎知識以及 REA 和 Ghidra 等工具。

## Description

作者描述了一個受 REA 啟發的 coop-anything 儲存庫，旨在讓任何現有遊戲都能在合作模式下遊玩。概述了兩種工作流程：透過研究現有工作、爬取錯誤回報和使用機器人客戶端執行自動化 QA 來完成半成品模組；或者透過重複使用已知引擎資訊（Unreal、Unity、Source、id Tech、Creation Engine）並使用 REA 和 Ghidra 等工具逆向工程其餘部分，遵循 Skyrim Together 和 sm64coopdx 等專案的方法，從頭建置合作模式。GitHub 連結：https://github.com/cranebeaker/coop-anything

## Original README

https://github.com/cranebeaker/coop-anything I have been busy adding FULLY functional co op to the CLASSICS of our childhood. I've made a co-op-anything repo, in the style of the REA one that is for making ANY game co-op. So far I have completed: Deus Ex (fully support online co-op), Dungeon Keeper, Stalker SOC. Currently wip is: Ocarina of Time (very close to 100% synced) and Fallout NV (is WIP - goodsprings quests are fully tested and working so far and the rest is done but needs QA tested) There are two paths essentially: Finish what exists. It first researches and will help map out any half-done mods, then dig up their bug reports by scraping discord and forums etc, fixes them, and has automated tests for it with bots and scripts running real game clients to automate much of the QA testing. Build it from zero. Most games run on a handful of engines (Unreal, Unity, Source, id Tech, Bethesda's Creation Engine) that modders have already mapped out. It can re use information known about that engine, and reverse engineer the rest using tools like REA and Ghidra, then it builds co-op the way mods like Skyrim Together and sm64coopdx did.   submitted by   /u/Salty_Molasses5801   to   r/pcmasterrace [link]   [comments]
