---
title: "「coop-anything」repo，一個類似「reverse engineer anything」的 repo，能讓你讓任何現有遊戲變成合作遊戲。我已經在《駭客任務》、《薩爾達傳說：時之笛》、《浩劫殺陣》系列、《地城守護者》中成功，而《異塵餘生：新維加斯》還在進行中但已接近完成。"
url: "https://reamcp.dev/zh-tw/cases/the-coop-anything-repo-a-reverse-engineer-anything-like-repo-6e4327"
source: "https://www.reddit.com/r/Agent_AI/comments/1x89ve9/the_coopanything_repo_a_reverse_engineer_anything"
source_type: "reddit"
author: "Salty_Molasses5801"
author_handle: "Salty_Molasses5801"
stars: 0
category: "遊戲模組與互通"
categories: ["game-interop"]
tags: ["coop-mod", "engine-modding", "game-reverse-engineering", "ghidra", "interoperability", "multiplayer-sync"]
added: "2026-10-18T02:12:23.543Z"
updated: "2026-10-17T13:09:26.000Z"
locale: "zh-tw"
content_locale: "zh-tw"
---

# 「coop-anything」repo，一個類似「reverse engineer anything」的 repo，能讓你讓任何現有遊戲變成合作遊戲。我已經在《駭客任務》、《薩爾達傳說：時之笛》、《浩劫殺陣》系列、《地城守護者》中成功，而《異塵餘生：新維加斯》還在進行中但已接近完成。

r/Agent_AI 中一篇介紹 cranebeaker/coop-anything 專案的 Reddit 貼文，該專案為經典單人遊戲新增完整的合作多人模式。它重複使用已知引擎知識（Unreal、Unity、Source、id Tech、Creation Engine），並使用 REA 和 Ghidra 等工具逆向其餘部分，遵循 Skyrim Together 和 sm64coopdx 等模組的方法。

## Description

作者回報已完成《駭客任務》（線上合作）、《地城守護者》和《浩劫殺陣：車諾比的陰影》的合作工作，《時之笛》接近完全同步，《異塵餘生：新維加斯》正在進行中（已測試 Goodsprings 任務）。描述了兩種工作流程：透過研究現有工作、從 Discord 和論壇抓取錯誤報告、修復它們並對真實遊戲客戶端執行自動化機器人/腳本 QA 來完成半成品模組；或者透過重複使用已記錄的引擎知識並使用 REA 和 Ghidra 等工具逆向其餘部分，從零建置合作模式。該專案的設計使得貢獻者的代理透過拉取請求回饋修復、錯誤列表和測試。

## Original README

https://github.com/cranebeaker/coop-anything I have been busy adding FULLY functional co op to the CLASSICS of our childhood. I've made a co-op-anything repo, in the style of the REA one that is for making ANY game co-op. So far I have completed: Deus Ex (fully support online co-op), Dungeon Keeper, Stalker SOC. Currently wip is: Ocarina of Time (very close to 100% synced) and Fallout NV (is WIP - goodsprings quests are fully tested and working so far and the rest is done but needs QA tested) There are two paths essentially: Finish what exists. It first researches and will help map out any half-done mods, then dig up their bug reports by scraping discord and forums etc, fixes them, and has automated tests for it with bots and scripts running real game clients to automate much of the QA testing. Build it from zero. Most games run on a handful of engines (Unreal, Unity, Source, id Tech, Bethesda's Creation Engine) that modders have already mapped out. It can re use information known about that engine, and reverse engineer the rest using tools like REA and Ghidra, then it builds co-op the way mods like Skyrim Together and sm64coopdx did. There is a ton of knowledge in the repo. And the idea is that everyone becomes a contributor. Whatever your agent learns (a fix, a bug list, a test) goes back to the repo as a pull request, so the next person starts further ahead. The structure of the repo is so people's agents will build on the work of others. If i can do these games by myself, then imagine if we can pool enough people's agents and we'll have every single singleplayer game with a co-op mod. For me this is a far more useful, and exciting use case than those game mash ups we've seen on X!   submitted by   /u/Salty_Molasses5801   to   r/Agent_AI [link]   [comments]
