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Reddit 帖子 · 发布者 Salty_Molasses5801

"coop-anything" 仓库,一个类似 'reverse engineer anything' 的仓库,让你能把任何现有游戏变成合作模式。我已经在杀出重围、塞尔达传说:时之笛、潜行者系列、地下城守护者中成功,辐射新维加斯正在进行中但已接近完成。

一篇 Reddit 帖子介绍了 coop-anything,一个风格类似 REA 的 GitHub 项目,为现有的单人游戏添加合作多人模式。作者报告已为杀出重围、地下城守护者和潜行者:切尔诺贝利的阴影完成在线合作,时之笛和辐射新维加斯正在进行中,利用引擎知识以及 REA 和 Ghidra 等工具。

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关于这个案例

作者描述了一个受 REA 启发的 coop-anything 仓库,旨在让任何现有游戏都能在合作模式下游玩。概述了两种工作流程:通过研究现有工作、抓取错误报告和使用机器人客户端运行自动化 QA 来完成半成品 mod;或者通过重用已知引擎信息(Unreal、Unity、Source、id Tech、Creation Engine)并使用 REA 和 Ghidra 等工具逆向工程其余部分,遵循 Skyrim Together 和 sm64coopdx 等项目的方法,从头构建合作模式。GitHub 链接:https://github.com/cranebeaker/coop-anything

安装配置

安装方法请查看原始来源。

原文 / README

https://github.com/cranebeaker/coop-anything I have been busy adding FULLY functional co op to the CLASSICS of our childhood. I've made a co-op-anything repo, in the style of the REA one that is for making ANY game co-op. So far I have completed: Deus Ex (fully support online co-op), Dungeon Keeper, Stalker SOC. Currently wip is: Ocarina of Time (very close to 100% synced) and Fallout NV (is WIP - goodsprings quests are fully tested and working so far and the rest is done but needs QA tested) There are two paths essentially: Finish what exists. It first researches and will help map out any half-done mods, then dig up their bug reports by scraping discord and forums etc, fixes them, and has automated tests for it with bots and scripts running real game clients to automate much of the QA testing. Build it from zero. Most games run on a handful of engines (Unreal, Unity, Source, id Tech, Bethesda's Creation Engine) that modders have already mapped out. It can re use information known about that engine, and reverse engineer the rest using tools like REA and Ghidra, then it builds co-op the way mods like Skyrim Together and sm64coopdx did. submitted by /u/Salty_Molasses5801 to r/pcmasterrace [link] [comments]

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