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Reddit 帖子 · 发布者 Salty_Molasses5801

"coop-anything" 仓库,一个类似 "reverse engineer anything" 的仓库,能让你把任何现有游戏变成合作游戏。我已经在《杀出重围》、《塞尔达传说:时之笛》、《潜行者》系列、《地下城守护者》中成功,而《辐射:新维加斯》还在进行中但已接近完成。

r/Agent_AI 中一篇介绍 cranebeaker/coop-anything 仓库的 Reddit 帖子,该仓库为经典单人游戏添加完整的合作多人模式。它复用已知引擎知识(Unreal、Unity、Source、id Tech、Creation Engine),并使用 REA 和 Ghidra 等工具逆向其余部分,遵循 Skyrim Together 和 sm64coopdx 等模组的方法。

已翻译

关于这个案例

作者报告已完成《杀出重围》(在线合作)、《地下城守护者》和《潜行者:切尔诺贝利的阴影》的合作工作,《时之笛》接近完全同步,《辐射:新维加斯》正在进行中(已测试 Goodsprings 任务)。描述了两种工作流程:通过研究现有工作、从 Discord 和论坛抓取错误报告、修复它们并对真实游戏客户端运行自动化机器人/脚本 QA 来完成半成品模组;或者通过复用已记录的引擎知识并使用 REA 和 Ghidra 等工具逆向其余部分,从零构建合作模式。该仓库的设计使得贡献者的代理通过拉取请求反馈修复、错误列表和测试。

安装配置

安装方法请查看原始来源。

原文 / README

https://github.com/cranebeaker/coop-anything I have been busy adding FULLY functional co op to the CLASSICS of our childhood. I've made a co-op-anything repo, in the style of the REA one that is for making ANY game co-op. So far I have completed: Deus Ex (fully support online co-op), Dungeon Keeper, Stalker SOC. Currently wip is: Ocarina of Time (very close to 100% synced) and Fallout NV (is WIP - goodsprings quests are fully tested and working so far and the rest is done but needs QA tested) There are two paths essentially: Finish what exists. It first researches and will help map out any half-done mods, then dig up their bug reports by scraping discord and forums etc, fixes them, and has automated tests for it with bots and scripts running real game clients to automate much of the QA testing. Build it from zero. Most games run on a handful of engines (Unreal, Unity, Source, id Tech, Bethesda's Creation Engine) that modders have already mapped out. It can re use information known about that engine, and reverse engineer the rest using tools like REA and Ghidra, then it builds co-op the way mods like Skyrim Together and sm64coopdx did. There is a ton of knowledge in the repo. And the idea is that everyone becomes a contributor. Whatever your agent learns (a fix, a bug list, a test) goes back to the repo as a pull request, so the next person starts further ahead. The structure of the repo is so people's agents will build on the work of others. If i can do these games by myself, then imagine if we can pool enough people's agents and we'll have every single singleplayer game with a co-op mod. For me this is a far more useful, and exciting use case than those game mash ups we've seen on X! submitted by /u/Salty_Molasses5801 to r/Agent_AI [link] [comments]

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