3.8 Flash REA
一位 Reddit 使用者描述如何將 GitHub 上的 REA MCP 與 Gemini 3.8 Flash 和 Antigravity 結合使用,對自己擁有的《黑色行動 2 殭屍模式》副本進行逆向工程,並將其資產串流到個人用 Bevy/Rust 重新實作的版本中。
關於這個案例
作者解釋說,他們從 GitHub 取得了 REA MCP,將其與 Gemini 3.8 Flash 和 Antigravity 一起設定,指向一個《黑色行動 2 殭屍模式》執行檔,並請求它幫助理解遊戲機制,以便他們能用 Rust 和 Bevy 重寫這些機制。他們報告說,大約一天後,他們便在 Bevy 中執行起了可用的 Bus Depot Zombies,資產從他們自己的 BO2 副本中串流,但仍存在一些問題,例如碰撞缺失和殭屍漂浮。這篇貼文詳細、逐步地記錄了一個基於 REA 的合法個人逆向工程與互通性專案。
安裝設定
安裝方式請查看原始來源。
原文 / README
I’ve been seeing all this talk about REA and MW2 having the skate mechanics. I wanted to give it a try but didn’t want to splurge on a Claude or GPT subscription, so I thought why not just try Gemini 3.8 Flash. I know it’s not Opus 5.5 or a frontier model that started this whole REA craze, but I already had it. I got the REA MCP from GitHub and downloaded Antigravity. I set up Gemini to have the REA tools and then it was off. I pointed it to a Black Ops 2 Zombie exe, and explained I would like to understand the gameplay mechanics and how it all works for a personal project, and that the easiest way for that is to reverse engineer it and rewrite it in rust using Bevy. I also nudged it and had it look up the already existing MW2 Skate3 mashup. After about a whole day, some instances of what it created was terrible and crashed my computer, I’m actually playing a decent looking Bus Depot Zombies in Bevy. The assets are being streaming from my copy of BO2 correctly and the gameplay mechanics are setup pretty decent. Some items don’t have collision, and zombies are floating instead of walking, but it’s all B02 assets running in Bevy and I’m having it refine it further to fix the said issues. TLDR; If you want to give REA a try using Antigravity and 3.8 Flash it won’t be Opus or Astra, but you can totally do it! submitted by /u/hunterslilbro to r/GeminiAI [link] [comments]





