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GitHub 儲存庫 · 發布者 garnold24

spo-re | 適用於 Apple Silicon 的 Spore

一個將原始 x86/D3D9 Spore 二進位檔重新編譯為 ARM64 和 Metal 的工具,讓遊戲能在 Apple Silicon 上原生執行,並在 REA 的幫助下構建。它不附帶任何遊戲資源,需使用使用者自己的無 DRM 安裝。

已翻譯

關於這個案例

spo-re 的開發者使用 Claude 和 REA(Reverse Engineer Anything)建立了一個工具,可將使用者提供的無 DRM 的 Spore(以及 Creepy & Cute 和 Galactic Adventures)副本轉換為原生 Apple Silicon 的 Spore.app,無需 CrossOver 或 Wine 等轉譯層。該專案包含一個啟動器,具有 Retina/縮放和幀率選項,可存取一些原始遊戲旗標,跳過開場動畫的旗標,以及可用的線上功能(帶離線選項)。原始碼和說明位於 https://github.com/garnold24/spo-re。

安裝設定

安裝方式請查看原始來源。

原文 / README

Hey there everyone! I've been working on a tool over the past few days to play Spore on Apple Silicon. With the help of Claude and Reverse Engineer Anything , the tool generates a Spore application that you can run natively (so you don't need a dynamic translating layer, like Crossover or Wine.) It works by recompiling the original x86 and D3D9 binary to ARM64 and Metal. You can find it here: https://github.com/garnold24/spo-re How to use To get started, all you need is Homebrew and your own DRM-Free version of Spore + Creepy & Cute + Galactic Adventures . The tool doesn't have any assets (code, models, audio, images) from Spore itself. It takes what you provide and converts it. It's a one-line command that you point to your installation files, and it produces a Spore.app which you can then throw into your applications folder and run like anything else. Full instructions are in the README. Features Launcher - The tool comes with a game launcher that gives you some control over the runtime, including a few Mac specific settings: full Retina rendering versus scaled frame rate settings that allow you to uncap from 30 to the devices refresh rate or beyond. a display setting that accounts for the camera notch in fullscreen Additionally, the launcher exposes a few of the game's original flags. These let you launch the experimental/hidden editors or straight into game modes (though only cell stage seems to work.) I also threw in a custom flag to skip the intro so that you can launch right into the main menu. Online - Online features are supported. I haven't had any issue with logging in, publishing/downloading creations, or other aspects of online play. If you'd like to stay completely offline, there's an option for that, too. This was really fun to make! I played Spore a ton as a kid and tried so hard to mod it back then. It was one of the things that led me to becoming a software engineer. After seeing all the recomps/decomps going around lately, I wanted to try my hand at it with Spore. I'm pretty happy with the results. I'd love to continue with this and integrate more with the larger modding community. It'd be neat to add one of the community mod loaders to the launcher. Let me know what you think. Feel free to contribute, fork, and use for your own projects! submitted by /u/garnold24 to r/Spore [link] [comments]

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